An interactive, procedural WebGL study in volume transmission, light refraction, and GPU-calculated vector flow fields. Inspired by state-of-the-art 3D portfolios.
Observe the transmission distortion through the crystalline core. By simulating the index of refraction (IOR) of natural ice (1.31) and glass (1.52), the background text bend organically.
Floating particles are driven dynamically by a 3D Simplex noise vector field calculated directly in the GPU vertex shader. As you scroll, the noise intensity increases, dissolving the molecular bonds into chaos.
Built using vanilla WebGL/Three.js physical transmission materials. Powered by custom GLSL shaders, GSAP ScrollTrigger camera morph targets, and Lenis smooth scrolling.