IGLOO.CORE // ACTIVE
SYS_TEMP: 1.4°C
PARTICLES: 16,384
CAMERA_Z: 120.00
NOISE_FREQ: 0.024
// CORE CONCEPT

GLACIAL
MORPHOLOGY

An interactive, procedural WebGL study in volume transmission, light refraction, and GPU-calculated vector flow fields. Inspired by state-of-the-art 3D portfolios.

SCROLL TO CRYSTALLIZE
// 01 // MOLECULAR LATTICE

GEOMETRIC
DISTORTION

Observe the transmission distortion through the crystalline core. By simulating the index of refraction (IOR) of natural ice (1.31) and glass (1.52), the background text bend organically.

TRANSMISSION 95%
ROUGHNESS 0.08
IOR VALUE 1.45
// 02 // VECTOR FIELD

GPGPU NOISE
DISSOLVE

Floating particles are driven dynamically by a 3D Simplex noise vector field calculated directly in the GPU vertex shader. As you scroll, the noise intensity increases, dissolving the molecular bonds into chaos.

COHERENCE STRENGTH
// 03 // DATA ARCHITECTURE

PROCEDURAL
SPECIFICATION

Built using vanilla WebGL/Three.js physical transmission materials. Powered by custom GLSL shaders, GSAP ScrollTrigger camera morph targets, and Lenis smooth scrolling.